

The Web Inspector page is displayed with the source code of the mobile Safari page:
#Xcode for iphone install#
XCode will build the project, install the application onto the device, and run the application (given the proper permissions) on the device.Īfter connecting the Perfecto Lab device over DevTunnel, you can use the Safari Web Inspector window to examine and debug web pages displayed on the mobile Safari on the connected device. Select the device as your target and click Run button.Verify that the project is configured with a Deployment target that covers the iOS version of the connected device.
#Xcode for iphone license#

In the project attributes panel, configure project signing to work with a development team, or a " Personal Team.".In Xcode, from the main menu, select Product > Scheme > Edit Scheme.Ĭlick the Run category, then change your Build Configuration to DebugGame.Verify that the XCode project and device are configured properly for working in XCode: This will replace the binaries and executable generated by Unreal Engine's packaging process. Once you have packaged your game, you need to rebuild it in Xcode with debugging support enabled. For more information about the prerequisites needed to package iOS projects, refer to Packaging iOS Projects. You can package your game by clicking File > Package Project > iOS in the Unreal Editor. Therefore, any time there are significant changes to your game's content, you should remember to re-package everything before you move to XCode for debugging. The reason you need to do this is because XCode can compile your game's source code, but it cannot cook content. uproject file, control-click it, then click Generate Xcode Project to create one if you have not already.īefore you can debug on iPhone, you need to use the Unreal Editor** to cook and package your game's content. If you are building a C++ project, you must also have an XCode project for your application. Refer to iOS Provisioning for more information on this process. To create a build for iOS or tvOS devices, you must set up your code signing certificate and provisioning profile for your application, otherwise it will fail to build and deploy to your iOS device in later steps. This page will walk you through the steps you should follow any time you need to debug a new build. To debug Unreal Engine games on iOS, you will need to cook and package your project, then use Xcode to rebuild your code with debugging support. Compiling and Launching Your Project in Xcode
